ArtCraft Tips

Image to Location in ArtCraft: Shoot Multiple Angles of One Scene

Keep one room, street, or landscape consistent across a whole sequence of shots by staging it once and moving the camera.

By ArtCraft Tips Editorial TeamLast updated 3 min read

Anyone who has tried to make a short film or comic with AI images knows the problem: shot one shows a cozy kitchen, shot two shows a slightly different kitchen, and by shot three the window has moved and the table is gone. ArtCraft's Image to Location feature is built to solve this. In the official words, it lets you "place virtual actors into physical environments" and "film multiple shots in a room without things disappearing."

How Image to Location works

Normal image generation is two-dimensional: each render is a fresh painting. Image to Location treats the environment as a place you can move through. On getartcraft.com the feature is filed under Worlds, and ArtCraft's model catalog has a matching category: worlds and Gaussian splats.

A Gaussian splat is a way of representing a 3D scene as millions of small, soft, colored points. Because it is real 3D data, you can view it from new camera positions, and everything stays where it was. ArtCraft's catalog lists these world models:

Marble models in ArtCraft · Worlds and Gaussian splats

Full catalog →
  • Marble 1.0Available
  • Marble 1.0 DraftAvailable
  • Marble 1.1Available
  • Marble 1.1 PlusAvailable

Status from the official ArtCraft README, refreshed automatically once a day.

TripoSplat is listed in the same category. World Labs, the company behind Marble, also appears in the README's provider table, so you can connect a World Labs account instead of using ArtCraft credits.

Step by step: from one image to a multi-shot scene

  1. Start with a strong establishing image

    Generate or import a wide shot of your location. Wide, well-lit views with clear depth work best because they show the most of the space. Avoid heavy blur, extreme fisheye lenses, and busy crowds.

  2. Turn it into a location

    Use the world tools to build an explorable environment from the image. Higher-end world models produce more detail; draft models are cheaper for testing a layout.

  3. Place your actors

    Add characters into the space. Posed mannequins let you control where each actor stands and how they move. See the character posing tutorial.

  4. Set up each camera angle

    Move the camera to frame each shot of your sequence: a wide establishing shot, a medium two-shot, a close-up, a reverse angle. The environment stays the same in every one.

  5. Render each shot

    Render each camera angle with an image model to get finished stills that share the same set.

  6. Animate (optional)

    Use each still as a first frame for image-to-video. Because the stills already match, the clips cut together naturally. See the video generator guide.

Planning your shots like a film crew

Image to Location rewards a little pre-production. Before you render, write a simple shot list:

ShotFramingPurpose
1Wide establishing shotShow the whole space and where everyone is
2Medium shotIntroduce the main character's action
3Over-the-shoulderShow what the character is looking at
4Close-upCapture the emotional beat
5Reverse wideReveal the other side of the room

Keep camera height and lighting direction consistent across shots unless the story calls for a change. Cutting between angles that "break the line" (the imaginary axis between two characters) confuses viewers, even when the set is perfect.

Tips for better results

  • Sell the light. Mention the same light source in every render prompt, for example "late-afternoon sun from the left window," so the rendered shots match the location.
  • Hide the edges. World models are most convincing near the original viewpoint. Extreme reverse angles may show less detail, so frame around weak areas or add props in the foreground.
  • Combine with 3D props. Add meshes and cutouts to dress the set. The 3D compositing tutorial covers mixing asset types.
  • Draft first. Lay out the scene with a draft world model, then upgrade the one you like.

Note

ArtCraft's feature set changes quickly between releases. If a step looks different in your version, check the changelog and the official demo video linked from the GitHub README.

Frequently asked questions

What does Image to Location do in ArtCraft?

It lets you place virtual actors into an environment and film several shots in the same space without things disappearing between shots. ArtCraft groups it with its world tools, which build explorable 3D environments.

Which models power ArtCraft's world tools?

The README's 'Worlds and Gaussian splats' category lists Marble 1.0, Marble 1.0 Draft, Marble 1.1, and Marble 1.1 Plus from World Labs, plus TripoSplat. World Labs is also listed as a provider you can connect.

Why not just reuse the same prompt for each shot?

Image models redraw the whole scene each time, so furniture moves, windows change, and props vanish between shots. Staging the location once and moving the camera keeps the geometry fixed.